Scientific Library of Tomsk State University

   E-catalog        

Normal view MARC view

Bridging Literacies with Videogames electronic resource edited by Hannah R. Gerber, Sandra Schamroth Abrams.

Contributor(s): Gerber, Hannah R [editor.] | Abrams, Sandra Schamroth [editor.] | SpringerLink (Online service)Material type: TextTextSeries: Gaming Ecologies and Pedagogies SeriesPublication details: Rotterdam : SensePublishers : Imprint: SensePublishers, 2014Description: XXIV, 210 p. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9789462096684Subject(s): education | Education | Education (general)DDC classification: 370 LOC classification: L1-991Online resources: Click here to access online In: Springer eBooksSummary: Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.
Tags from this library: No tags from this library for this title. Log in to add tags.
No physical items for this record

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

There are no comments on this title.

to post a comment.
Share