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Creating a virtual machine in Matlab as part of business game for educating people with special needs A. Khaperskaya, O. G. Berestneva, O. V. Marukhina [et al.]

Contributor(s): Berestneva, Olga Grigorevna | Marukhina, Olga V | Mokina, Elena | Mitsel, Artur | Kozlova, Natalia V | Petrova, Lyudmila | Khaperskaya, AlenaMaterial type: ArticleArticleSubject(s): люди с ограниченными возможностями | люди с особыми потребностями | виртуальные машины | деловые игры | электронное обучениеGenre/Form: статьи в сборниках Online resources: Click here to access online In: Creativity in intelligent technologies and data science : Second conference, CIT&DS 2017, Volgograd, Russia, September 12-14, 2017 : proceedings P. 858-871Abstract: The paper addresses the problem of adapting people with special needs to their future working environment. We support the idea that organizing courses and business cases on a virtual machine will be a solution to this problem. The analysis of people with special needs behavior in the actual learning process and their e-learning experience shows their ability to adjust their actions and develop adaptation skills relevant to any environment. Then, we analyze their behavior and the ways to involve them in the virtual setting activities, thus enabling them to feel that they are productive employees and members of the society. As the key evidence, we give an algorithm for creating a virtual business game that can engage people of any professions and social niches. We present the detailed algorithm of competences design and instruments of LSA- method, which helps to create a virtual machine for the decision-making process. Participants, including those with special needs, can also correct their decisions, which help them develop their abilities to adapt to their future working environment in a company. The work is interdisciplinary at the confluence of the disabled people behavior analysis and application of the key e-learning technologies. The main advantage of arranging such courses on the virtual machine is that people with special needs acquire the adaptation, communication, and decision-making skills as a part of distance learning.
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The paper addresses the problem of adapting people with special needs to their future working environment. We support the idea that organizing courses and business cases on a virtual machine will be a solution to this problem. The analysis of people with special needs behavior in the actual learning process and their e-learning experience shows their ability to adjust their actions and develop adaptation skills relevant to any environment. Then, we analyze their behavior and the ways to involve them in the virtual setting activities, thus enabling them to feel that they are productive employees and members of the society. As the key evidence, we give an algorithm for creating a virtual business game that can engage people of any professions and social niches. We present the detailed algorithm of competences design and instruments of LSA- method, which helps to create a virtual machine for the decision-making process. Participants, including those with special needs, can also correct their decisions, which help them develop their abilities to adapt to their future working environment in a company. The work is interdisciplinary at the confluence of the disabled people behavior analysis and application of the key e-learning technologies. The main advantage of arranging such courses on the virtual machine is that people with special needs acquire the adaptation, communication, and decision-making skills as a part of distance learning.

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