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"Life" in tensor: implementing cellular automata on graphics adapters N. A. Shalyapina, M. L. Gromov

By: Shalyapina, N. AContributor(s): Gromov, Maxim LMaterial type: ArticleArticleOther title: "Жизнь" в тензорах: реализация клеточных автоматов на видеокартах [Parallel title]Subject(s): клеточные автоматы | тензоры | игра "Жизнь", клеточный автомат | видеокартыGenre/Form: статьи в журналах Online resources: Click here to access online In: Труды Института системного программирования РАН Т. 31, вып. 3. С. 217-227Abstract: This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellular automata. In our work, we use the TensorFlow framework to organize computations on NVIDIA graphics adapters. As an example cellular automaton we used Conway's Game of Life. The effect of the described approach to the cellular automata implementation is estimated experimentally.
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This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellular automata. In our work, we use the TensorFlow framework to organize computations on NVIDIA graphics adapters. As an example cellular automaton we used Conway's Game of Life. The effect of the described approach to the cellular automata implementation is estimated experimentally.

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