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Cultural Diversity for Virtual Characters electronic resource Investigating Behavioral Aspects across Cultures / by Birgit Endrass.

By: Endrass, Birgit [author.]Contributor(s): SpringerLink (Online service)Material type: TextTextPublication details: Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer Vieweg, 2014Description: XIV, 237 p. 57 illus. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783658049102Subject(s): Computer Science | Artificial intelligence | Computer simulation | Computer Science | Simulation and Modeling | Artificial Intelligence (incl. Robotics)DDC classification: 003.3 LOC classification: QA76.9.C65Online resources: Click here to access online In: Springer eBooksSummary: Culture plays a crucial role in our lives. Depending on our cultural background, we judge on and react to everything that we encounter. Subtle differences in behavior can lead to misunderstandings or even culture shock. In a similar manner, virtual characters can be declined by certain user groups when showing culturally inappropriate behavior. But how can social aspects such as culture be integrated into the behavioral models of virtual characters? Birgit Endrass addresses this question by carrying out a hybrid approach that is based on theoretical background from the social sciences as well as a multimodal corpus analysis, and exemplified the approach for the German and Japanese cultures. For this purpose, different methods from artificial intelligence and multiagent systems are applied and simulated with a virtual character system.   Contents Virtual Agents Behavioral Models Culture: The German and Japanese Cultures    Target Groups Academics and practitioners in the fields of Virtual Agents, Autonomous Agents, Human Factors, Multimedia.
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Culture plays a crucial role in our lives. Depending on our cultural background, we judge on and react to everything that we encounter. Subtle differences in behavior can lead to misunderstandings or even culture shock. In a similar manner, virtual characters can be declined by certain user groups when showing culturally inappropriate behavior. But how can social aspects such as culture be integrated into the behavioral models of virtual characters? Birgit Endrass addresses this question by carrying out a hybrid approach that is based on theoretical background from the social sciences as well as a multimodal corpus analysis, and exemplified the approach for the German and Japanese cultures. For this purpose, different methods from artificial intelligence and multiagent systems are applied and simulated with a virtual character system.   Contents Virtual Agents Behavioral Models Culture: The German and Japanese Cultures    Target Groups Academics and practitioners in the fields of Virtual Agents, Autonomous Agents, Human Factors, Multimedia.

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