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Hands-on reinforcement learning for games implementing self-learning agents in games using artificial intelligence techniques Micheal Lanham.

By: Lanham, MichealMaterial type: TextTextPublisher: Birmingham, UK Packt Publishing, 2020Description: 1 online resource (1 volume) illustrationsISBN: 9781839216770; 1839216778Subject(s): Machine learning | Artificial intelligence | Reinforcement learning | Computer games -- Programming | Application software -- Development | Computer games -- ProgrammingGenre/Form: EBSCO eBooks | Electronic books. DDC classification: 794.81631 LOC classification: Q325.6Online resources: EBSCOhost Summary: The AI revolution is here and it is embracing games. Game developers are being challenged to enlist cutting edge AI as part of their games. In this book, you will look at the journey of building capable AI using reinforcement learning algorithms and techniques. You will learn to solve complex tasks and build next-generation games using a ...
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Description based on online resource; title from title page (Safari, viewed June 17, 2020).

The AI revolution is here and it is embracing games. Game developers are being challenged to enlist cutting edge AI as part of their games. In this book, you will look at the journey of building capable AI using reinforcement learning algorithms and techniques. You will learn to solve complex tasks and build next-generation games using a ...

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